Guest Checkout Now Delivers Game Keys without Logging In

Selling digital goods with direct delivery is one thing. Building a delivery mechanic that processes a checkout on your direct-to-consumer store but delivers the digital good through another platform is a different story.  The Tebex store for Anvil Games includes delivery mechanics enabling players to checkout after buying a game key without requiring an account, and receive a Steam key directly to their inbox.  See Anvil Game Studios’ Holdfast: Nations at War for a living example of this impl

Guest Checkout Now Delivers Game Keys without Logging In

Selling digital goods with direct delivery is one thing. Building a delivery mechanic that processes a checkout on your direct-to-consumer store but delivers the digital good through another platform is a different story. 

The Tebex store for Anvil Games includes delivery mechanics enabling players to checkout after buying a game key without requiring an account, and receive a Steam key directly to their inbox. 

See Anvil Game Studios’ Holdfast: Nations at War for a living example of this implementation live. 

Removing delivery friction

Any store selling digital goods alongside in-game currency runs into the same two requirements: 

  1. Reduce friction at the point of purchase
  2. And deliver the product without manual intervention

Guest checkout removes the account requirement with automated key delivery providing a smoother checkout experience. Holdfast: Nations at War is one example of Tebex-powered stores that support Steam game key delivery to buyers in the studio’s direct-to-consumer webstore.

Anvil Game Studios expanded its D2C store beyond game keys

The Holdfast: Nations at War store has grown beyond in-game currency to offer DLC and special Game Editions. With the direct delivery feature enabled, players can complete a purchase through guest checkout on the Holdfast: Nations at War store page, no account required, and receive the relevant Steam keys for DLC and special edition. 

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